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Shouper of BHD
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Posted - 2013.04.10 12:56:00 -
[1] - Quote
PAs Capone wrote:This is more about Dropship "pilots" than Tankers, sure tanks are expensive, but they are great at killing, making it easier for them to accrue SP nd ISK, at least compared to DS pilots.
We need to know if there are mechanics in the game come May 6th to make Piloting aerial vehicles a viable profession.
yes sir, I`ll explain. (the following is considering no fragos)
a DSes role in the airial vehicle logi bro, they spawn troops in and transport them in addition (logi 10 SP, DS = 0 SP while the DSes do even more in cost and efficincy).
they (if a decent loadout / pilot) get a few kills (logis direct kills - kills = 25 WP - 50WP, DS vehicle kill assists = 38WP)
a rare BUT HIGHLY VALUABLE TO TANKS and pther vehicles/ instalations is that the DS is the best vehicle fit (in the long run considering pulses are limited and map size and shape etc) is that they can heal BOTH armor and sheild (Logi = 15 WP - 40 WP, DS for repping BOTH sheilds and armor even while lets say a tank kills mercs 0, 0 and 0)
I can keep going but as a DSes role (especily since the Logi version of a logi vehicle) are all transport based atm they gain NO WHERE NEAR THE DESERVED WP/SP, you can shout out ,'well theres an Assualt DS coming' but again, your a fool to beleive its the salution (any one here needs that explain? I would feel like a broken record to say it when everypne here in this thread knows), DSes are UP, you can also argue current map size but whats the diffrence? a slightly higher chance to live in a role that would still give you nothing? heres my thread argueing DS / SP inbalance please feel free to comment there aswell as reply here: https://forums.dust514.com/default.aspx?g=posts&t=68183&find=unread |
Shouper of BHD
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Posted - 2013.04.11 03:09:00 -
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Galrick M'kron wrote:Shouper of BHD wrote:PAs Capone wrote:This is more about Dropship "pilots" than Tankers, sure tanks are expensive, but they are great at killing, making it easier for them to accrue SP nd ISK, at least compared to DS pilots.
We need to know if there are mechanics in the game come May 6th to make Piloting aerial vehicles a viable profession. yes sir, I`ll explain. (the following is considering no fragos) a DSes role in the airial vehicle logi bro, they spawn troops in and transport them in addition (logi 10 SP, DS = 0 SP while the DSes do even more in cost and efficincy). they (if a decent loadout / pilot) get a few kills (logis direct kills - kills = 25 WP - 50WP, DS vehicle kill assists = 38WP) a rare BUT HIGHLY VALUABLE TO TANKS and pther vehicles/ instalations is that the DS is the best vehicle fit (in the long run considering pulses are limited and map size and shape etc) is that they can heal BOTH armor and sheild (Logi = 15 WP - 40 WP, DS for repping BOTH sheilds and armor even while lets say a tank kills mercs 0, 0 and 0) I can keep going but as a DSes role (especily since the Logi version of a logi vehicle) are all transport based atm they gain NO WHERE NEAR THE DESERVED WP/SP, you can shout out ,'well theres an Assualt DS coming' but again, your a fool to beleive its the salution (any one here needs that explain? I would feel like a broken record to say it when everypne here in this thread knows), DSes are UP, you can also argue current map size but whats the diffrence? a slightly higher chance to live in a role that would still give you nothing? heres my thread argueing DS / SP inbalance please feel free to comment there aswell as reply here: https://forums.dust514.com/default.aspx?g=posts&t=68183&find=unread You still don't honestly think that gaining 20% of all WP gained by WP-earning actions performed by dropped soldiers for one minute after they land isn't a viable solution? A merc can do a lot in one minute, and you'll ve dropping at least 4 of them at a time. It will encourage dropship pilots to perform their intended role as a carrier. I agree with what you say, though, vehicle pilots should get WP for repping. Note that the idea I posted is not my own, I found it on a dropship thread that was buried some time ago. Also, some WP for picking up mercs at less than 50% armor (maybe 25 WP?) would be nice.
yes, I don`t think that will do ti at all.
its way to specific, assuming a Bluberry to do something worth it and being corropitive is a very big hope, but it will never happen, dropping my squad mates every few moments since they do do work is crazy, i shouldn`t have to jump through 10 more hoops then the last 20 just to make the last 20 worth it, it doesn`t make sense to have to do something for your allreayd gained SP, and 20%? no, pilots need direct SP for actions like saving that Sageris from dieng becuse the pilot is good at repping via DS.... in fact how would he even gain the SP from droped off mercs when he did the action?
Also its not all about troop transport when it comes to the DS: triaging, troop transport/ deployment, airial teamed assualts. very fair enough that the pilot can easily gain SP from mercs from that but he will be forced to deploy, if someones doing good though, why would they want to leave? they wouldn`t even understand since this idea will only go to the DS. theres alot more to say but it won`t be neccisary if you understand what I mean. (genirally asking fi you understand on the last statement). |
Shouper of BHD
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Posted - 2013.04.11 14:28:00 -
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BootStrapWill wrote:@Shouper:
It's been said before, but how about this:
Pilot gets direct WP for repairs, but not to the point where it can be farmed by repairing their own DS on the ground. (don't want another Rep Nerf.)
Once the Commander role becomes viable in the MCC, there should be a direct WP accrual for a pilot making a precision drop on coordinates of the Commander's choosing. The closer you are to the coords, the better your WP. This would encourage the Commander to make sound decisions, and it would encourage the DS to make high-risk runs into questionable territory to break the back of an enemy surge. As also stated before, this would require a light to activate the Drop command for the crew being carried, or an option to eject the mercs as actual Dropsuit cargo. Living bombs, if you will. Bonus WP if you manage to eject the living bombs onto the "bulls-eye" of the requested coordinates.
While there is the potential for the mechanic to be abused, that's just part of the danger of living in New Eden. You have to trust that your pilot isn't a d**k.
And to ensure pilots have sustainable gains, a slow passive WP counter that accrues while you have the DS in the match. The better you are at flying, the higher your overall WP. If you continue to get show down, your WP will be negligible.
These are all ideas that have been postulated before, in other threads, and I believe in this one as well, though I'm too lazy to go back and re-read it.
I really like the idea except the part where we have to hope no 1 cheats the system to farm, if there is a way for it to happen, many will flok to it, but I`m going to stick to your idea anyways and think of a way we can make sure it isn`t farmable.
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Shouper of BHD
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Posted - 2013.04.11 15:32:00 -
[4] - Quote
BootStrapWill wrote:Shouper of BHD wrote:[I really like the idea except the part where we have to hope no 1 cheats the system to farm, if there is a way for it to happen, many will flok to it, but I`m going to stick to your idea anyways and think of a way we can make sure it isn`t farmable.
How about this: To avoid "AFK DS", the WP accrual is paused if you exceed a height parameter. Say 2/3 the flight ceiling. (We'd need to raise the flight ceiling, so it's still tactically viable to fly without hampering WP). Once you descend below the ceiling cap, you continue to accrue WP where you left off. If you return to the ceiling cap more than 5 times within 1 min, your WP gains are reset to the starting point. This will minimize farming, while also encouraging tactical flight training. If you have to do more than just go up to survive, you earn more WP. This would also require an overall Buff to DS survival stats. To avoid the Rep Nerf that occurred originally, you cannot gain WP for repping your own DS on the ground. This can still be farmed by a team of 2 pilots repping each others DS, but to that point, they should just stay airborne and rep away to boost WP anyway. To encourage team play, passenger Logi's should be able to repair the DS from the cargo bay, and the pilot can gain 25% WP from the cargo rep, but these reps are still subject to the existing Rep cap, so it cannot be farmed by keeping the Logi in the cargo bay long term. As for the Commander scenario, I don't really see a way to farm that, unless a Commander daisy chains drop orders. But at that point, you just have a d**k for a Commander, and they should be kicked from the MCC. That's external to the DS Pilot and farming exploits should be minimal. The skill involved in hitting a bulls-eye marked by another individual should encourage skill, and should minimize farming goals as I see it. I look forward to any further ideas, or counter points you have to make to these ideas.
idk if a Logi should be able to use a repair rool in the passanger bay of a DS. its perfectly fine for to DSes to heal each other and get points since you can only do it to their max health so they are doing their job. |
Shouper of BHD
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Posted - 2013.04.12 02:08:00 -
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Mobius Wyvern wrote:Daedric Lothar wrote:thinking about my post some more, having the server calculate how much time you spend in a drop ship would be kinda lame, and limiting, what about that Pilot Dropsuit Idea, if you get the WP and lose your ride while wearing the Pilot Dropsuit (Which only has a Sidearm Slot and can only fit vehicle enhancing/interfacing mods) Then you get the BPC.
I don't know about increasing the ISK rewards to allow people to drive this stuff all the time. Because then you will just have people in HAVs at super long range bombing people to ISK farm, basically just like having sniper fights (Which are lame if its the whole conflict). Or you have a troll drop a uplink and then get in his HAV and just farm points from people spawning at his uplink. With my idea the balance is you have to lose the vehicle and you only get back what you lose so I didn't see a way to "farm" massive ISk with it that would break the standard ISK generation of other careers.
[Edit:] Or a troll in his DS parked in a safe high spot letting people spawn on him for free WP for massive ISK payouts. The Dropship one is easy: don't let the uplink work unless the vehicle is active, so it stays on the radar. Also, with new attack oriented aircraft coming in, there won't be any such thing as a high safe spot anymore.
actully thats inccorect, the Assualt varient flys even lower then the current DSes do. |
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